She’s extremely athletic and can jump long distances, climb ledges and walls, as well as swimming so well that she could make Olympic athletes jealous. The default movement is running although you can hit a button and make her move slowly, useful when you need to carefully set up a jump or don’t want to fall down a ledge. If you’ve played any Tomb Raider title in the past, you know the basic gameplay: you control Lara in third-person perspective. Considering that this quest was the one thing showing us other sides of Lara – more of the woman she is behind the mask of snarky remarks and the joy of adventure – the way it’s handled feels as if it’s almost disrespectful to the character. As heart-rending as the cutscene between the protagonist and her mother is, it’s over so quickly it lacks the proper emotional impact. Sadly though, it ends up feeling more like an afterthought in the second half, when Natla’s doomsday plans take centre stage. The title’s plot offers answers to the questions that the first instalment in the series left open, addresses a few holes in its predecessor’s storyline and manages to complete what is a very personal quest for Lara. She escapes the collapsing ruins and fights her way through the ship to discover that the baddies work for Amanda, one of Legend’s main villains, and Jacqueline Natla, the main villain in Anniversary and former queen of Atlantis - yes, that Atlantis.Īs heart-rending as the cutscene between the protagonist and her mother is, it’s over so quickly it lacks the proper emotional impact. On the way out mercenaries surround her, take the gauntlet and leave her to die with a bomb in the room but Lara’s nothing if not resourceful. Inside she finds a giant squid, traps and most importantly, one of Thor’s Gauntlets - yes, that Thor, the bloke with the massive hammer. The first location is a sunken ruin in the middle of the Mediterranean Sea covered in what our heroine describes as ‘Proto-Norse runes’. Underworld picks up after the events of Legend and Lara knows her mother is in Avalon, so with her trusty crew and with her father’s journals, she sets out to find clues that will lead her to this mystical land. When Underworld was finally released and I knew it would be the end of the trilogy, I jumped at the chance to play it and more recently, I started a Let’s Play series of all the classic Lara Croft games but in reverse order, making this one the first I revisited. Anniversary added a few more questions but as a remake of the original Tomb Raider, it couldn’t do much in terms of moving the storyline forward. I played and loved Legend, finding the new quest for truth exactly what the series and character needed to evolve. Unlike its predecessors, it featured a completely new engine developed specifically for the game, which would later be used for Deus Ex: Human Revolution after Square Enix acquired Eidos. Tomb Raider: Underworld is the third instalment in what is now referred to as the LAU Tomb Raider trilogy ( Tomb Raider: Legend, Tomb Raider: Anniversary and Underworld itself), developed by Crystal Dynamics after Eidos Interactive transferred the rights to them from the series creator Core Design. Screenshots and videos | Final thoughts | Review round-upĭS, Mac, PC, PlayStation 2, PlayStation 3, Wii, Xbox 360 Visuals and audio | Replay and innovation | Title overview | Initial impressions | Plot | Gameplay | Take a look at his blog The Mental Attic where he invites readers to ‘Think Better, Think Bigger!’. Kevin a geek who plays Dungeons & Dragons and any role-playing game that pops in his path as well as a video-gamer who likes anime, reads manga, watches cartoons and buys tens of novels a year. Lara’s mother is in Avalon? Or is it Helheim? Or maybe it’s another one? Whatever the case, contributor Kevin tries to find her and get some answers in Tomb Raider: Underworld.
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